El 12 de diciembre de 2024, Astro Bot fue coronado Juego del Año en los Décimo Juego Anual. Sony's platformer beat out Final Fantasy VII Rebirth, Metaphor: ReFantazio, Balatro, Black Myth Wukong , and – controversially – Elden Ring 's Shadow of the Erdtree DLC for the honor.
Hay ciertas esquinas de Internet, a saber, X (anteriormente Twitter), eso haría que piense que las aclamaciones de Astro Bot son un presagio de desastre. Los premios del juego fueron hace más de una semana, pero las nuevas publicaciones sobre el tema siguen apareciendo. Most of these social media outcries favor Black Myth Wukong instead, saying it's “crazy” that Astro Bot could win over Black Myth 's battle system. Others are just … bizarre.
Both Black Myth and Astro Bot are high-fidelity, deeply detailed games that make full use of the PS5's capabilities. Pero entre los detractores, parece haber una creencia de que la atmósfera brillante y alegre de Astro Bot es de alguna manera "menor" que la oscuridad y la arenismo del mito negro Wukong o el anillo de elden: Shadow of the Erdtree. La actitud subyacente se siente como una manifestación del argumento sobre la animación que escuchas de las personas que no se molestan en interactuar con el medio: debe ser "cosas del niño", por lo que no es grave y, por lo tanto, es de alguna manera una forma más baja de arte.
En pocas palabras: si hacer un juego de plataformas que pudiera sostener una vela para Mario fuera fácil, PlayStation lo habría logrado antes en sus treinta años de historia. Just because something is cheerful and cute doesn't make it any less of a technological feat than a game that is gritty and super difficult. Not everyone who likes Black Myth is going to like Astro Bot – they're ridiculously different games. But that doesn't mean that the wonders of Astro Bot deserve to be downplayed.
Astro Bot merece el juego del año, cientos de veces.
Earlier this year, Sony released Concord , a shooter that it hoped would compete with Fortnite, whose tone felt torn out of the Guardians of the Galaxy pitch bible. The game was a massive flop, so much so that Sony removed it from storefronts and issued refunds back to players.
Concord had a seven-year development cycle at a studio with around 200 employees and probably cost several million to make. Astro Bot , on the other hand, took three years to make at a studio with only about 65 employees – employees who have been working together for years at this studio. These employees would regularly get together and – gasp! – play the game through its development.
In a time where there's massive layoffs in the game industry and the biggest studios are scratching their heads over how AAA games can be profitable with such bloated, multi-million dollar development budgets, Astro Bot offers a sustainable answer. Keep teams together. Maybe they make smaller games over smaller development cycles.
But most importantly, Astro Bot 's Team Asobi never lost sight of two simple truths: they love games, and they want games to be fun. Astro Bot , poetically enough, is the exact embodiment of the ideal future of games that Larian CEO Swen Vincke described in his speech before giving out Game of the Year.
“A studio makes a game that they wanted to play themselves,” Vincke said. “They didn't make it to increase market share. They didn't make it to serve as a brand. No tuvieron que cumplir con los objetivos de ventas arbitrarios o temer ser despedidos si no cumplían con esos objetivos ... no trataban a sus desarrolladores como números en una hoja de cálculo. No trataron a sus jugadores como usuarios para explotar ... Sabían que si pones el juego, y el equipo, primero, los ingresos seguirán ".
Astro Bot embodies that future perfectly. Team Asobi deserves Game of the Year for creating something so wonderful while not succumbing to the darker trends of the gaming industry. ANd it doesn't hurt that Astro Bot is, simply put, a wonder of a game.