Awaria est le nouveau défi développé par Vanripper, un jeu qui vous met dans les tunnels hantés avec Girl Ghosts, que vous devez d'abord échapper puis embrasser. Dans ce guide, nous vous fournirons des conseils sur la façon de battre le jeu sur les difficultés les plus difficiles, ce qui supprime les drones et fait que les générateurs meurent plus vite.
Notez que vous devez simplement interagir avec les générateurs cassés pour les réparer en appuyant sur la touche "Entrer" et en vous déplaçant autour des pièces actives si elles sont disponibles dans la pièce.
The first chapter is the easiest, where you simply need to interact with the generator in the room until the ghost of Zmora appears. Keep fixing the generator three more times for a total of four, while escaping her attacks, and her powers will fade. At this point, you'll get the prompt to kiss Zmora.
Here, you need to fix two generators, and Zmora appears much faster than in the first room. Once again, fix both generators for a total of five times for Zmora's powers to fade. In the end, Zmora will accept your gift of pudding and leave you alone.
Cette pièce est similaire au chapitre 2 avec deux générateurs, mais Cutwire est un type de fantôme différent, qui tire des missiles triples et place des pièges à la pince en forme de crânes sur le sol. So be prepared for these when you fix one of the generators. This time you'll also need to fix the generators a total of six times. The best way to do this is to move around the edges of the room, evading Cutwire's attacks.
The same process repeats in this room, but this time you'll need to fix generators six times. Cutwire will place her skull signs on the floor, which you must avoid at all costs. If you stand on the sign, you'll be immediately destroyed. So move through the center of the room, and once Cutwire places the signs, move around the edges to safely avoid them.
Nikita is an even more dangerous ghost, shooting projectiles in all directions. This means that it'll be a lot harder to evade, but you still can do it by simply waiting out in the corners of the room. Once the projectiles are gone, you can go ahead and fix the generators six times to complete the chapter.
In this room, Nikita will be acting far more aggressively than before, shooting projectiles one after the other. Mais la pièce est également plus grande, il est donc beaucoup plus facile d'échapper aux projectiles, bien qu'il soit important d'éviter de passer au centre de la pièce, car c'est là qu'un piège vous détruira. Once you fix the generators six times, the chapter will be over.
Zmora returns for the seventh room, which now has permanent traps that look like electric ladders. You can move through them but only when they're not charged. Zmora will be chasing you with great speed, throwing electric charges all around. To survive, you must always move around and expect to see Cutwire invade the room, too. This happens when you fix the generators four times out of seven, required for completing the chapter.
Even before the ghosts start appearing, this room will immediately start blasting you with projectiles, emerging from the center of the room. As always, wait them out in the corners. Zmora will appear soon enough, chasing you, as well as Nikita, with even more projectiles on the way. The only way to survive this room is to move around the edges as fast as possible in one direction, preferably clockwise. You'll have to fix the generators seven times.
This is the same room as in Chapter 7, but this time there are four electric ladders instead of two. Zmora starts blasting you with lightning bolts all around the room, so either wait them out in the center or the corners of the room. There are also four generators in the room this time, which actually makes things a bit easier. There's also no Nikita this time, which again makes things a bit easier for you. Once you fix the generators eight times, it'll be over.
Here, you get to see all three ghosts again in the following order: Cutwire, Nikita, and Zmora. Each one spawns after one generator repair, but at least there are no other traps in this room, which makes it a little bit easier. Also, be sure to step onto the dashes on the floor for faster moving. They will allow you to quickly avoid ghost attacks, and after fixing the generators four times, this chapter will be over.
With Dr. Striga, we're entering the final stages of the game. She appears immediately, giving you no time to think, moving extremely fast, shooting projectiles everywhere, and spawning small horned mobs. You can't really do much against them but simply run away, moving from one generator to the other as quickly as possible.
One of Dr. Striga's strongest abilities is teleportation, which is very random. But you can still see for a fraction of time where her portal appears in the room to avoid it. In this case, move around the edges of the room in a clockwise direction and fix generators eight times to complete it.
Here, Dr. Striga summons four different types of mobs. Here's how to avoid them:
Fix the two generators in the room eight times to complete this chapter.
C'est exactement la même pièce que la précédente, mais le Dr Striga double la quantité de toutes les foules et apparaît comme un monstre mécanique géant qui frappe constamment le centre de la pièce. All you need to do is avoid the mobs as before and skip the center of the room. Once you fix the generators eight times, the game is complete.
That's all you need to know on how to beat Awaria in hard mode. For more guides, check out Immortal Rising 2 Best Skills Tier List and Unlight Revive Best Cards Tier List.