ExposaShaders Light and Shadow Package is designed to make Minecraft more advanced, beautiful and natural visual effects while maintaining relatively smooth performance.
characteristic:
-Rough reflection
-Surface reflection
-shadow
-Dynamic blur
-Depth of field
-Puddle effect
-Time Anti-aliasing
-HDR (High Dynamic Range)
-Hammer
- Tone Mapping
-Ray Beam
- Volume Cloud
System requirements:
On which devices can I run these lights and shadows?
ExposaUnique runs on the following platforms:
-Linux
-Apple
-Intel
-AMD
-Nvidia
How are the performance of each GPU?
The following is the performance description of each GPU when running Exposa:
-Apple – Medium and high performance
-Intel – High Performance
-AMD – Extremely high performance
-Nvidia – Extremely high performance
Words of the author
Hello! This is Exposa! It was once known for its unique light and shadow. This project is a light and shadow package, designed to present both natural and fantasy styles.
compatibility:
It is compatible with Optifine and Iris, and its compatibility for other modules and clients is unknown. Recommended for use with version 1.17 and above. It works well with AMD and NVIDIA graphics cards, and the compatibility of INTEL and APPLE is unknown (Apple devices may not support it due to some operations performed by the light and shadow package).
Currently there is limited support for the Netherlands and Ends, so please do not expect full compatibility.
license:
For the most part, I use the "All Rights Reserved" license, but I do not recommend using my code for editing (I don't intend to let the code be modified). If you still want to edit, you can ask me here!
Partial acknowledgments:
-RRe36-provides a lot of help in clouds, volumetric fog, halos, etc.
-CaptTatsu-Grants me permission to use reflection functions and helps me apply them, allowing me to use and modify halos, dynamic blur, depth of field, volumetric fog, etc.
-UnicornBlood- Allows me to use and adjust the fog effect.
-Xenith - Helps with shadow technology.
-Jesse/L-In my earlier versions, he provided a tone mapping for me to use.
-Belmu-Help me set up features such as rough reflection, you can support him here!